Type vs Interface: Scalability, Performance, and Our Team's Decision Criteria

When starting a TypeScript project, there is one topic that always divides opinion among team members right off the bat: What should we use to define object types?
// What's the difference?
type User = {
name: string;
}
interface User {
name: string;
}Functionally, they behave identically in over 90% of situations. So, does it mean we can just use whatever we want? Or is there a hidden performance secret that "Chris" (the developer) isn't aware of?
Today, we will summarize the decisive differences between type and interface and establish the correct criteria for choosing between them based on the situation.
1. Declaration Merging
The biggest difference lies in "Extensibility."
Let's assume Chris is building an open-source library. If a user needs to overwrite or add to the library's settings, an interface is essential.
Interface: An Open Blueprint
If you declare an interface with the same name multiple times, TypeScript automatically merges them into one. This is called Declaration Merging.
// global-window.d.ts
// 1. Existing Window interface
interface Window {
title: string;
}
// 2. Property I added (No error, automatically merged)
interface Window {
googleAnalyticsId: string;
}
// ✅ Result: Window has both 'title' and 'googleAnalyticsId'
const w: Window = window;
w.googleAnalyticsId = 'UA-XXXX';Type: A Closed Alias
On the other hand, a type cannot be redeclared. It strictly warns you that "this name is already taken."
// config.ts
type UserConfig = {
theme: 'dark' | 'light';
}
// ❌ Error: Duplicate identifier 'UserConfig'.
type UserConfig = {
apiKey: string;
}Because of this characteristic, you must use interface for library type definitions (e.g., @types/react) or when extending global objects.
2. Differences in Expressiveness (Union & Tuple)
type possesses powerful features that interface cannot handle. These are Union Types and defining Primitive values.
// api-types.ts
// 1. Union Type: Impossible to express with interface
type Status = 'pending' | 'success' | 'error';
// 2. Tuple Type
type Coordinates = [number, number];
// 3. Primitive Type Alias
type UUID = string;interface is specialized strictly for defining the structure of an Object. Conversely, type acts like an all-purpose label maker that can attach a name to any form of data.
3. Performance Issues: Is There Really a Difference?
We often hear the claim, "Interfaces perform better than types." Is this true?
In the past, interface was definitely faster in terms of compilation speed. However, in modern TypeScript versions, the gap has become negligible. That said, interface still holds some advantages due to structural differences:
Therefore, if you are working on a large-scale project handling very complex object types, using interface offers a slight advantage in compilation performance and error debugging.
4. Our Team's Selection Criteria (Best Practice)
So, how should we decide in practice? Combining official documentation and community conventions, I propose the following criteria:
Strategy: Interface First, Type for Specifics
// ✅ Good Example: user.ts
// Use interface for object structure
interface User {
id: number;
name: string;
}
// Use type for state values, etc.
type UserRole = 'admin' | 'member' | 'guest';
// Function types are a matter of preference, but type is slightly more concise
type UpdateUser = (user: User) => void;Key Takeaways
Ultimately, the most rational strategy is to approach it as: "Use interface for the skeleton (objects), and use type for complex combinations."
🔗 References
Next Post Teaser:
Now that we understand the operating principles of JavaScript, it's time to add types to build robust code.
Continuing in: "Asynchronous JavaScript and the Event Loop: How Do Promises Work?"